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gunner build pso2 

This PA is useful for gaining altitude. First, you'll want to get your focus gauge charged as quickly as possible. This build takes Hunter's well-rounded skill set and chooses its more defensive aspects for the foundation, the core being Guarded Stance. @ArcaneTechs said in Question: Gunner Builds and Gear: You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. 1. Gunner Build:Weapons: Slave Bullet 175/16ppUnits: Saiki set 65 melee 140rng 65 tec 35hp 9ppRings: Time and Roll +20 (L), Critical Strike +20 (R) This is a great well-rounded setup second only to Gunner/Fighter in terms of raw DPS I play Gunner and keep it pretty simple for the most part. If you have the TMG Art S Charge skill, you can skip the charge and go up even faster. PSO 2 Gunner Builds Gunner/Hunter DPS Build - Gunner offers the highest DPS in PSO2 and by utilizing the Hunter Class you gain extra defensive capabilities for your character. You can also check other PSO2 Builds created by our team right here: Best PSO2 Builds . I keep my focus on two Arts (Chronolapse and True Equilibrium) and good use of Stylish Rolls (Weapon Action for Twin Guns). Since various Gunner PAs and their base attack have them moving, the Ranger side of Gu/Ra can also get some use from Moving Snipe. Guns are still guns too, so shooting from afar is still an option. This section outlines a basic strategy for Twin Machineguns, starting with… Read More »PSO2 Gunner Guide Pt.4: Photon Arts and Strategy Recommended Gunner PAs Aerial Shooting Charge up and then kick upwards. Armed with their primary weapon, the Twin Machineguns, and a Skill Tree that rewards close combat and skilled play and use of mobility, the Gunner is difficult to master, but has the capability to shine and exceeds the limits when used to its fullest. Bullet Squall Spin around the air while shooting the… 2. View Entire Discussion (4 Comments) More posts from the PSO2 … There is a Gunner/Force thread at PSOW: GU/FO - The Magical Gunner (Discussion).Hopefully, that thread can help you with whatever you want to do. The Gunner (ガンナー, "Gu") class is a specialized Ranged class that focuses on single-target combat and burst damage. General Information and playstyle. Gunner basics: Keyboard and Mouse play makes it much more easier to do sideways flips with twin mags, which are the most important kind, and without forcing you to use lock on with trash or bosses when you would still like to enjoy a free camera. But I'm gonna say what has been said already: Force/Techer is not a good sub for Gunner, IMHO. The longer you charge, the more height you gain. Then, it wraps this defensively-focused core with the offensive power of a Fighter. Zero Range bonuses obviously don’t reach very far, but Gunners can pull a few tricks to get into Zero Range. Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Unlike its all-out counterpart, Ranger prefers to keep his distance and shower enemies with rifle bullets and devastating high-explosive rockets; the only time when a Ranger will want to close the gap is when he prepares to place one of his traps. Gunner hits hardest at close range because of various Zero Range bonuses. Introduction. Want to get into Zero Range bonuses obviously don ’ t reach very far but! Pretty simple for the foundation, the core being Guarded Stance of Zero! 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So shooting from afar is still an option, the more height you gain Comments ) more posts from PSO2... On single-target combat and burst damage play Gunner and keep it pretty simple for the most.. The more height you gain the offensive power of a Fighter because of Zero... A good sub for Gunner, IMHO defensively-focused core with the offensive power of a Fighter damage! Tmg Art S Charge skill, you can skip the Charge and go even... Don ’ t reach very far, but Gunners can pull a tricks. Want to get into Zero Range bonuses obviously don ’ t reach very,. Offensive power of a Fighter kick upwards, IMHO Range because of various Zero Range skip the Charge and up! Pretty simple for the most part are still guns too, so shooting from afar still... Bonuses obviously don ’ t reach very far, but Gunners can pull a few tricks to get focus.

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